Neon works alongside the world’s best designers and developers to create virtual, augmented and mixed reality experiences.

Technology is enabling consumers to choose how, when and where they use products and this is disrupting old modes of interaction and formats. Neon works alongside the world’s best designers and developers to create virtual, augmented and mixed reality experiences. However Neon is not just defined by the products we make but rather by the customer benefits we provide and the lives we improve.

 
 

Talking Sense is an augmented reality conversation training tool that using artificial intelligence technology to enable dynamic machine learning conversation processes with the aim of supporting parents to better understand the behaviour of their children with autism and better enable coping strategies and appropriate interventions.

 
 

AR Peace Wall a twinning story between Belfast and Hiroshima and uses the international symbol for peace - the Crane - which is called Tsuru in Japanese. AR Peace Wall explores differing approaches to peace building and allows us to see how physical and digital information can co-exist, interact and complement each other. Cupar Way is one of 97 peace walls in Northern Ireland and is the location for this new augmented reality story. Available free on App Store and Google Play now. Created in partnership between Neon, CDPB, Aura Digital, Peace Culture Village, Ulster University and Yellow Design. Funded by Arts Council NI and Future Screens NI.

 
 

AR Street Art is a location based augmented reality story bringing life to the best street art across Belfast - Deep Love - now also featured in Kenneth Branagh's film Belfast - an iconic mural on Dunbar Street in the Cathedral Quarter. AR Street Art combines cutting edge neon design and a funky soundtrack that creates a memorable experience. Available now on App Store and Google Play.

 
 



In My Shoes 360 VR was commissioned by Barnardos and the Disabled Childrens’ & Young People’s Project and produced in partnership with Silverink. We believe immersive technologies can enable patients and those who use health services to powerfully convey their lived experiences to elevate their voices, a group that is very often under-represented and unheard, by providing a 360 VR experience for the general public, policy makers and the media as an educational tool. . Critical to this process is the concept and practice of co-design, which has to be integral to ensure authenticity. We worked in partnership with the young people themselves and held a planning workshop where we gave young people the opportunity to wear VR headsets and experience a range of 360" VR applications to fully understand the potential of the medium. We then explored the range of barriers, stereotypes and discrimination that the young people face on a daily basis and asked them to prioritise and come to agreement about which issue/s should be addressed in a 360" VR experience. In My Shoes takes the viewer through a real life cafe scenario, where your point of view, sight and sound is as Jake, a young person experiencing a sensory overload and how the resulting attention exacerbates Jake's triggers. The viewer is then brought face to face with three young people who talk directly to you about their daily lives. In My Shoes is emotionally engaging as there is an equality in the discourse provided through the medium of VR.

 
 

Discover M.E. - Hidden Lives Virtually Uncovered uses storytelling in virtual reality to share insights into the lives of people living with Myalgic Encephalomyelitis (also known as Chronic Fatigue Syndrome). Discover M.E. places the viewer into scenes in the middle of real life stories that are normally never seen, heard or experienced to help lessen the gap between actual events and personal experience. Discover M.E. is a partnership between Hope 4 ME & Fibro N.I, Silverink, Enter Yes and Neon. Funded by NI Screen.

 
 

BreatheVR is a virtual reality application for Gear VR and Oculus Go that uses the breath and rewards the user visually to help them reach a relaxed state of deep breathing. The benefits of deep breathing and meditation have long been recognised to aid relaxation. Recent studies using virtual reality also evidence further benefits. BreatheVR combines the power of virtual reality and deep breathing to create a uniquely immersive experience for the user.

 
 

NEON has developed Whack A Mo an augmented reality game to distract children in hospital as they receive a range of routine procedures. Whack A Mo is currently under pilot in Belfast Children’s Hospital For Sick Children. This AR game was developed in close consultation with children and the people who work with them.

 
 

RETNE is the first VR story produced and directed by NEON CEO Deepa Mann-Kler. Through the making of RETNE Deepa quickly realised the potential of VR to have a profound positive impact on mental health and wellbeing. RETNE is an immersive experience that creates an original and compelling VR environment for HTC Vive. It incorporates high quality animation, state of the art immersive audio and an original storyline that makes for a truly unique user journey. RETNE has had 30K downloads on Steam and Viveport; is available in CtrlV and ViRal arcades in Canada; participated in the VR Pavilion at the Nevada Film Festival 2017 and was a finalist for the Royal Television Society Interactive Content Awards 2017.